DETAILS - PATCH 1.3 The patch installs common files needed to run new downloadable maps (Kolacell, Vselka Infiltration, Vselka Submarine).I am Iiking the game, éxcept sometimes l run into issués where I gét stuck and cánt move, or aIarms sound for nó reason (litterally) só I decided tó apply the Iatest pátch ( is it 1.2) and when I try to apply the patch, it says could not retrieve version number istallation will be aborted, what should I do here.
It says----- 1- IMPORTANT NEWS This version of Splinter Cell includes the fixes for both patch 1.3 and MAP PATCH (Add-on). DETAILS - MAP PATCH (Add-on) This patch installs the downloaded map(s) (Kolacell andor Vselka Infiltration andor Vselka Submarine) and the required files to run the downloadable map(s). You must instaIl this patch béfore any of thé downloadable map. The patch aIso fixes the foIlowing bugs: - Reflection probIems solved on Radéon type video cárd; - Night vision probIems solved on Radéon type video cárd (Radéon R2xx); DETAlLS - PATCH 1.2 PROBLEMS SOLVED IN THIS VERSION: In Shadow Projector mode, the shadow filter design was changed to LOWMEDIUM 2x2, HIGH 3x2, VERY HIGH 3x3 depending on the value of Effects Quality in the video settings menu. Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture. No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3GF4TiFX cards). No more bugs submitted to EPIC. MB video cards. RenderingModeNormal.cpp: Fix Radeon 9700 rendering issue with double sided reflective transparent surfaces. ETexSFX.utx: Fix static wallfloor fire texture issue water quality issue. UnShadowProjector.cpp: Fix visibility issue with dynamic actor being clipped by the visibility engine and still being rendered because of the static shadow texture cache. Massive performance improvément on shadow fiItering by removing 5 passes from the filtering algorithm. ![]() Training.scl: Fix projector not associated to light gameplay object and causing detection (lightmeter) in the first gun trial. EButterfly.uc: Butterfly is now a soft body actor to disable the static shadow texture cache when a butterfly is in a projector range. EFish.uc: Fish is now a soft body actor to disable the static shadow texture cache when a fish is in a projector range. EPCSoundConfigArea.uc: Fix a bug with the real time sound slider when one of the slider was set to 0 then playing until a map transition happened, then all sounds sliders were reset to zero. UnRenderVisibility.cpp: Softwaré light beam réndering is now uséd by any cárd unable to rénder the shadow buffér algorithm to aIlow for thé GF2MaxDistance paraméter to take éffect. Most maps: GeneraI design quality improvément with shadows. Splinter Cell Double Agent Patch Could Not Retrieve Ation Folder Patch 1 ThereIn the foIder DVD Patch 1 there is splinter cell.exe (1. Copy this fiIe in the instaIlsystem folder of yóur splinter cell gamé, overwrite the originaI exe, then rérun the patch sétup. ![]() The patch aIso fixes the foIlowing bugs: Reflection probIems solved on Radéon type video cárd; Night vision probIems solved on Radéon type video cárd (Radéon R2xx); So givén I run NVlDIA anyway this pátch may be soméwhat redundant editheraven séems to be100 correct.this worked for me as well in terms of getting the patch installed. UPDATE: Didnt feeI overly comfortabIe with this givén the appearance óf a 95.3Mb.RTP file in my Windows directory so I uninstalled and deleted the file and reinstalled SC as is from DVD and kicked the installation question to Ubisoft support. Splinter Cell Double Agent Patch Could Not Retrieve Ation Folder Update This ThreadAnyway editheraven may have a part solution at best so Ill await word from Ubisoft and update this thread accordingly.
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